And its episodes too – just think of the White Forest! Us plebs lacking the skills to do this kind of thing ourselves can only be patient and hope that more is on the horizon. Just imagine how great it would be to experience the entirety of Half-Life 2 in modern day-grade HD.
Quixel has been used in the past for big projects like Battlefield V, Shadow of the Tomb Raider, and Metro Exodus.Īnd before you ask – yes, unfortunately this is the only bit of the game that Fernandez has recreated so far. He also apparently made use of the HD capabilities of Quixel to create floor and wall surface textures. Especially with the mind-blowing-for-its-time Source engine which Valve had also just launched flaunting its goods.īut Fernandez’s showcase puts all that to shame thanks to the awe-inspiring effects of Unreal Engine 4. I used some textures from Quixel megascans directy on Unreal Engine for floors and walls, but mainly was textured in Substace Painter. That moment when you first step out of the train station at the beginning of the game and are introduced to the grim but weirdly beautiful City 17 plaza is a memorable one to be sure. A lot of us long-time Half-Life fans will agree with him about this particular area.
“I wanted to recreate a scene that was one of the most iconic in video games for me when I was child,” Fernandez writes.